We propose an analytical
model to estimate the synthesized view quality in 3D video. The model relates
errors in the depth images to the synthesis quality, taking into account texture
image characteristics, texture image quality, and the rendering process.
Especially, we decompose the synthesis distortion into texture-error induced
distortion and depth-error induced distortion. We analyze the depth-error
induced distortion using an approach combining frequency and spatial domain
techniques. Experiment results with video sequences and coding/rendering tools
used in MPEG 3DV activities show that our analytical model can accurately
estimate the synthesis noise power. Thus, the model can be used to estimate the
rendering quality for different system designs.
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