Acquiring scenery depth is
a fundamental task in computer vision, with many applications in manufacturing,
surveillance, or robotics relying on accurate scenery information. Time-of-flight
cameras can provide depth information in realtime and overcome short-comings of
traditional stereo analysis. However, they provide limited spatial resolution
and sophisticated upscaling algorithms are sought after. In this paper, we
present a sensor fusion approach to time-of-flight super resolution, based on
the combination of depth and texture sources. Unlike other texture guided
approaches, we interpret the depth upscaling process as a weighted energy
optimization problem. Three different weights are introduced, employing
different available sensor data. The individual weights address object
boundaries in depth, depth sensor noise, and temporal consistency. Applied in consecutive
order, they form three weighting strategies for timeof- flight super
resolution. Objective evaluations show advantages in depth accuracy and for
depth image based rendering compared with state-of-the-art depth upscaling.
Subjective view synthesis evaluation shows a significant increase in viewer
preference by a factor of four in stereoscopic viewing conditions. To the best
of our knowledge, this is the first extensive subjective test performed on
time-of-flight depth upscaling. Objective and subjective results proof the
suitability of our approach to time-of-flight super resolution approach for
depth scenery capture.
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